![]() If five Solars have completely different priorities, they'll never form a Circle. ![]() Likewise you want your concepts, Motivations and likely stories to be compatible but not too similar. It's less useful to have two stubborn Dawn detective/sword maidens with a colourful string of ex-wives. It's fine for a Circle to have two Dawn sword maidens. It's not important to ensure every Caste and Ability is covered, but you want to be sure every character has something unique to offer. It's better to make a Circle rather than independently make characters. It's possible to build a Circle with very different traits that nonetheless are each able to make a strong contribution in every aspect of the game. Choose a few more things that will support them and allow you to contribute no matter what happens. Choose something to excell at out of combat. There's little chance of Sakuya convincing a skilled social combatant of anything, but just see how far lying to her friends in her presence gets you.Ĭhoose a combat style. Between Awareness and Investigation her information-gathering Ability is superb, so even if she has to rely on her Circlemates to actually use the information, she's always a champion at getting it. ![]() Her social attack is mediocre, but her defences are excellent, so she can participate safely. Her Athletics directly helps combat, but is just as good in any action scene. ![]() She's strongest in combat, but she can contribute to almost any scene. Sakuya's build in the tutorial is a much better example of what a new player should be aiming for. Players in such circumstances can find themselves like a hammer in search of a nail, trying to make every problem a fight in order to actually use their tools. Even if you had fun roleplaying her hilariously dysfunctional romances and inadvertantly abrasive personality, her contribution to the team would be zero outside of battle. But what would she do outside of a fight? Very little. Switch Sakuya's Investigation and Integrity investments to Resistance and War, swap her Perception and Wits and she'd absolutely be a stronger warrior. Having a mediocre response to every situation just guarantees you'll be outshone by your Circlemates in every scene, and likely trounced by the opposition.īut monomaniacal specialisation isn't much better. ![]() Making a jack-of-all-trades isn't useful or rewarding in Exalted. Many of these ways will perform badly in play, and it's difficult to understand why without experience.įor your first character, I suggest building them very much like Sakuya - not a swordswoman/detective (unless that's what you want to play) - but with structurally similar investments. js file to make it easier to edit.You have a lot of options when creating a character, and most character concepts can be expressed mechanically in multiple ways. You can click "Back to Regular Version" to get back, and that button should not show up if you print.Īlso: Split the armies out into their own. It basically turns off everything but the stats and clears the background colors. They're the top option on the list.Īlso: Someone at RPG.net asked for a "printable" version. Easy fix, should be correct now.Īlso: Added the custom armies feature! Put in the values you want and it'll apply Size, Drill and Magnitude to them. Wait, why am I trying to guess? Let me check the book.Īh - page 208 says "usually seven", and on 173 "INC" is shown on the health track, so Incap is indeed a health level. I counted only the health levels other than Incapacitated and Uninjured when I made this, treating those more like statuses than actual health levels. shouldn't a Size 1 Battle Group of humans have Magnitude 8?I'm not certain. ![]()
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